Wednesday, March 2, 2011

Ticket to Ride game rules



Ticket to Ride

‘Destination’ cards: Cards with 2 end-points on the map which require the player to connect. Different destination cards have different points that will add to the points of the player if the route is completed.
‘Railway car’ cards: Cards corresponding to the color of routes. The routes on map are of varying lengths which requires varying numbers of matching colored cards, i.e. if a 4-train-long red route is to be completed, 4 red cards of that player must be consumed. The special locomotive card can be used as any colour.

1.     Each player chooses 2 ‘destination' cards and chooses the color of train to be used in the game
2.     Each turn, players can choose to collect 2 'railway car' cards in single color, collect 1 ‘Locomotive’ card, draw additional 'destination' cards(if all the destinations assigned to the player are completed), or use ‘railway car’ cards to claim routes on a map and thereby earn points.
3.     Each discrete route marked on the board can be claimed by only a single player. Some cities are connected by two parallel routes that can each be claimed by a different player. Longer routes are worth progressively more points than shorter routes, e.g. a route of length four is worth more than two routes of length two.
4.     The game ends when one player was left with 3 trains or less his or her supply of colored train pieces. When this occurs, every player then plays one additional turn, after which they each reveal his or her previously hidden 'destination' cards.
5.     Additional points are awarded for having successfully completed the routes on the cards, whereas points are subtracted for any incomplete routes. A ten point bonus is awarded to the player who has the longest continuously connected set of routes.

Competition:
1.     This game is played by individual players. There will be 4 players per game.
2.     The player with the highest points in one game will be rewarded with 10 points; the 2nd highest one with 7 points, the 3rd with 5 points and the 4th with 3 points.
3.     One game typically lasts for 1 hour. Each player will play 3 rounds to determine
4.     The 4 players with highest marks after 3 games will be selected to proceed to final.  For the players having the same marks, one with higher points in individual games will be chosen. They will play for one last round to determine the winner. The top 3 players will be ranked as 1st , 2nd and 3rd place of Ticket to Ride competition.

Monopoly Deal game rules



Monopoly Deal
Standard rules:
Set up
1. Remove the 4 Quick Start cards from the pack and hand them out for reference.2. The two deal breaker cards are removed to ensure fairness of the game. 3. Shuffle the rest of the cards together and deal 5 to each player, face down. 3. Look at your cards, but keep them a secret! 5. Put the remaining cards face down in the center to create the draw pile. 6. Throw dice to decide who goes first. Play continues clockwise.
On your turn
§  1. TAKE 2 CARDS from the draw pile and add them to your hand. Later in the game if you have no cards left, pick up 5 instead.
§  2. PLAY UP TO 3 CARDS from your hand, onto the table in front of you. You don't have to play any cards if you don't want to. Play your 3 cards in any combination of the following: A, B, and/or C, in any order.
§  3. END YOUR TURN
If you have more than 7 cards in your hand at the end of your turn (not including cards on the table), discard extras to the bottom of the draw pile so you only have 7. If you've run out of cards, take 5 at the start of your next turn.
A: PUT MONEY/ACTION CARDS INTO YOUR OWN BANK
Players can charge each other for rent, birthdays etc. Build up a 'Bank' pile in front of you, using Money cards and/or Action cards.
§  If you put an action card into your bank, it becomes redundant as an Action card for the rest of the game. If you use it to pay another player, it must go straight into their bank and cannot be used for its Action.
B: PUT DOWN PROPERTIES INTO YOUR OWN COLLECTION
REMEMBER, 3 DIFFERENT-COLORED PROPERTY SETS WIN THE GAME!
§  Lay Ppoperty cards down in front of you to build up your property sets.
§  Each card shows how many properties there are to collect in that color-set.
§  Collect as many properties as you want, but you need 3 full sets (of different colors) to win the game.
§  You can only reorganize your property collection on your turn. If you realize you've won during someone else's turn, you must wait until it's your turn to say it.
C: PLAY ACTION CARDS INTO THE CENTER
FOLLOW THE INSTRUCTIONS ON THE ACTION CARDS!
§  Action cards allow you to do things such as charge other players rent, steal their cards and demand money for your birthday!
§  If you pick up an Action card on your turn, you can play it right away as one of your three cards or use it on a later turn.
§  Action cards can also be put into your bank as money. The value is shown in the corner, in a red ring.
IMPORTANT! HOW TO PAY OTHER PLAYERS
§  Cards can NEVER go back to a player's hand.
§  Never pay with cards from your hand, only from the cards in front of you.
§  You can pay with cards from your bank, properties, or a combination of both. You choose how to play - not the player you're paying!
§  Change is not given! For example, if a player charges you 2M rent and you only have a 3M card in your bank, you don't get change.
§  If you pay with property cards, they must go into the other player's property collection.
§  If you have no cards in front of you, you don't pay at all!
THE WINNER
To win in a round, be the first to collect three complete sets of properties.
When a player gets three sets of properties the game is ended and each player counts up the value of their Bank and Properties. The person with the highest property value gets 10 points, the 2nd gets 7, the 3rd gets 5, and the 4th gets 3. Another round is then played.

Match rules:
Preliminary:
            Player: 4 players at a time
            Estimated time for each game: 20 minutes
            Estimated participants: 16
            Competition system: league system, every player will get to play 4 rounds, and the 4 players with the highest points will enter the finals.
    Final participants: 4

Final:
            Estimated players: 4
            Competition system: one final round only

Blokus game rules



Blokus Competition Instructions
Purpose of the game
The purpose of the game is for each player to place their 21 pieces on the board (or at least the maximum number of pieces).
Composition of the game
The game consists of the following parts:
a.      a board of 400 squares.
b.     84 pieces in four different colors (21 pieces per color).
Each of the 21 pieces of a color is of a different shape. There are: 1 piece of only one square, 1 piece of two squares, 2 pieces of three squares, 5 pieces of four squares, and 12 pieces of five squares.


Restrictions
1.     The first piece played by each player must cover a corner square.
2.     The order of play is clockwise/anticlockwise.
3.     Each new piece that is placed on the board must touch another piece of the same colour, but it can only touch at the corners, never along the sides.

Duration of a game
Games typically last 20 to 30 minutes.
End of the game
When a player is blocked and can no longer place any pieces on the board, she/he must miss his/her turn. The other players continue in the normal order of play until no one can place any more pieces on the board.
Calculating points
1.     When all the players are blocked, each person counts the number of squares that she/he was unable to place on the board.
2.     Each square which is not placed on the board counts as a negative point.
A bonus of 15 points is awarded if all 21 pieces have been placed on the board.  This bonus is increased to 20 points if the 21 pieces were placed on the board with the single square being placed last.

Preliminary rounds
League system
No. of players: 12 or 16
Max. time to make a move: 30 seconds
Each player will be playing for 4 rounds, and the top 4 players with the highest points will proceed to the final round

Final Round
League system
Rounds Number: 3
The players will play for 1 last round, and the points will be calculated to determine the winner, the first runner-up, and the second-runner up.

Prizes

Dear participants,
We are really sorry that we have not been able to confirm our prizes due to technical issues, and this just in:

For San Guo Sha 3v3,
Champion: $180 worth of games and vouchers for the team
1st runner-up: $ 60 worth of games and vouchers for the team
2nd runner-up: $ 30 worth of games and vouchers for the team

For Pictionary 3v3:
Champion: $ 100 worth of games and vouchers for the team
1st runner-up: $ 60 worth of games and vouchers for the team

For individual games Monopoly Deal, Blokus, and Ticket to Ride
Champion: $50 of voucher and Brand's products
1st runner-up: $30 worth of games and vouchers
2nd runner-up: $20 worth of games and vouchers

The vouchers are not the ones where you have to spend $50 to get $10 off; instead, they are NTUC cash vouchers or movie vouchers!!
At the event, there are free drinks and Julie's butter cookies for all!! And there are ice-cream vouchers, hair salons vouchers, and game cafe's vouchers for all!
We are still sourcing for sponsors and hopefully we can get more games vouchers as prizes!!

While the prizes are not standardized, please bear in mind that the prizes are given according to the fee we charge from the participants.
For Pictionary, it is $10 per team of 3, for San Guo Sha, it is $15 per team of 3.
While for individual games, it is only $3 per person!

Hurry up and sign up now!!

Tuesday, February 15, 2011

Dear all,

Registration for Gaming Lallapalooza 2011 is now OPEN! For competing teams and individuals, please register online by filling out the form!  Click here!!

Alternatively, you can contact our liaison officer Zhao Chen directly for registration!
Email or sms your name, team name, NRIC, school, age, email, contact number, and preferred mode of payment.
Email: xzace@hotmail.com Contact number:84491627

Please indicate the method of payment on the spreadsheet, i.e., by cash or ATM transfer.


For cash payment, you can pay on the day itself or contact our financial controller Lu Wen directly.

For payment by ATM transfer, please make the payment to POSB account number 056-84090-7 and send a message to Lu Wen @ 98076407, indicating your name, the team name and the amount paid. Once payment is made, please allow some time for transaction to be processed.

Also, please be reminded that for competition games, there will be a registration fee of $3 per individual per game, $10 for per team of 3 for Pictionary play-off & $15 per team of 3 for San Guo Sha.

And do visit our event page on Facebook for details!

Thursday, February 10, 2011

For competition games, there will be a registration fee of $3 per individual per game, $10 for per team of 3 for Pictionary play-off & $15 per team of 3 for San Guo Sha.


Please email gaming.lallapalooza.2010@gmail.com for any queries!
And do visit our event page on Facebook for details!