Thursday, March 3, 2011

三国杀3V3比赛规则


三国杀3V3官方比赛规则
一、比赛总则 
1、基础规则 
1) 三国杀3V3竞技比赛由“冷色暖色”对战两方组成。每方阵营各有三名选手,分为主帅和两名前锋,比赛以消灭对方主帅为获胜条件。比赛赛制分为単局赛和单轮赛两种。初赛采用淘汰赛制,决赛采用32胜得赛制,双方队伍进行2-3局的比赛,任一方先获胜2局即获得该轮比赛的胜利。如比赛局数大于一局,主帅选手应当进行轮换。 
2 比赛时,双方选手严禁一切与比赛相关的语言、肢体交流.
3 座位安排 
冷、暖色阵营以三国杀身份进行区分。冷色阵营的主帅持内奸身份牌,同阵营前锋持反贼身份牌;暖色阵营主帅和前锋则分别对应主公和忠臣。选手的座位安排参照下图。
4 选手区域
每名选手有属于自己的4个区域,分别是武将牌区,手牌区,装备区和判定区。比赛中选手不得触碰其他选手区域内的牌。
2、比赛用牌 
1) 武将牌:三国杀3V3竞技比赛使用“标准版”25名武将+“神话再临-风”7名武将(不使用神武将和于吉)共32名武将,3V3比赛中主帅不能使用主公技。 
2 卡牌:三国杀“标准版”卡牌(包含EX牌)去除闪电,共106张卡牌。  
3、比赛时间 
比赛时间为40-50分钟,从比赛准备阶段进行计时。 
参赛队伍:16
4、比赛获胜条件 
1比赛共分为6个时段,每时段进行一场比赛,时间45分钟

10:30-12:00 16队经过抽签分成4组进行单循环小组赛,4组同时进行比赛,每场45分钟,每组前2名出线。(共需三个时段)

比赛时间结束,如果双方主帅均存活,则比较双方存活武将数,存活武将数多的一方获胜。如果双方存活武将数相同,则比较双方存活武将已损失体力值,已损失体力 值少的一方获胜。如果以上数值都相同,则比较双方所被扣罚的技术分,被扣罚分数少的一方获胜。无法分出胜负时,由裁判计时,加时5分钟。如果加时后依然无法分出胜负,则继续加时5分钟,直到分出胜负为止。每轮胜队得3分,负队得0分。平手则各1分。 2场比赛之后算总分。
213:45-16:30 进行淘汰赛,分1/4决赛,半决赛,3、4名决赛和决赛同时进行。(共需三个时段)
比赛间隔的时间可以休息或玩其他的游戏牌~任意一方主帅阵亡,则对方获胜。
 5、卡牌结算顺序 
南蛮入侵、万箭齐发、桃园结义、五谷丰登结算顺序由打出锦囊的选手指定 (顺时针或逆时针) 
6、武将技能结算顺序 
1) 当同时有多个武将的技能可以发动时,自当前行动选手开始,逆时针顺序进行结算。 
2) 同时机多个技能结算发生冲突时,按以下优先级执行:锁定技>武将技能>武器技能 
 二、赛事流程介绍 
比赛流程分为‘选将阶段’、‘准备阶段’、‘比赛阶段’、‘裁决阶段’四个阶段。 
1、选将阶段 
1) 双方主帅率先入场(前锋不得入场),裁判将冷暖双方主帅身份牌洗牌后扣置于牌桌中央,由双方主帅进行比点,获胜的一方先选择一张身份牌,另一方获得另一张身份牌。 
2) 双方依据所选的身份牌决定冷暖阵营,裁判将双方身份牌放置于身份牌区,保持竖置状态。
【注:双方两名前锋待准备、选将阶段结束后再行入场。】 
3) 由裁判将32名武将平均分成四份,每份8张扣置于桌面中央,双方主帅从中各选取一份。再由裁判将双方所选共16名武将依次翻开并报出武将名,作为本局比赛的参选武将。 
a)暖色方决定先行选将阵营,时间10秒。如超时,则主动权交换到冷色方。 
      先选方选择武将1名(时间20秒) 剩余可选武将数15名;  
      后选方选择武将2名(时间20秒) 剩余可选武将数13名;
      先选方选择武将2名(时间20秒) 剩余可选武将数11名;  
      后选方选择武将2名(时间20秒) 剩余可选武将数9名;  
      先选方选择武将2名(时间20秒) 剩余可选武将数7名;
      后选方选择武将2名(时间20秒) 剩余可选武将数5名;
      先选方选择武将2名(时间20秒) 剩余可选武将数3名;
      后选方选择武将2名(时间20秒) 剩余可选武将数1名。

【注:双方所选武将须依次展示于本方面前】 
b) 双方主帅展示本方所选武将(时间10秒) 
c) 双方主帅收起所选武将并选择3名上场武将,选将完成后主帅上交剩余武将至裁判,并将已选武将扣置分配予自方前锋。(时间90秒) 
【注:武将牌交至裁判手中,将不能再更换所选3名武将牌】 
2、准备阶段 
1 双方前锋按主帅指定座位入座。
2) 双方选手将自己面前的武将牌亮出,由裁判分发体力牌并报出双方武将牌。 
3) 冷色方决定先行动阵营(被指定的阵营在比赛的第一个回合必须由主帅行动) 
4) 裁判分发起始4张手牌 

3、比赛阶段 
1) 行动顺序 
a) 第一个回合先行动的一方必须由主帅先进行行动; 
b) 主帅或两名前锋行动为一个行动单元;此后,双方阵营交替行动单元并由各自主帅决定行动单元的行动顺序及武将; 
c身份牌均为正面朝上放置,当一名玩家的行动开始,横置自己面前的身份牌;当一名玩家回合结束时,所有人面前的身份牌均为横置状态,则重置所有人的身份 
e) 当轮到一方阵营行动时,如该阵营武将身份牌均为横置状态,且对方阵营仍有身份牌未横置的武将,则由对方阵营行动。 
2) 武将回合 
回合是指当前行动武将的阶段统称,回合的定义与三国杀标准版一致,共包括以下六个阶段: 
a) 回合开始阶段:横置其身份牌,代表其回合开始。此阶段可以发动的技能为:洛神,观星,神速。选手有5秒时间声明发动技能。(如超时,视为选手放弃发动技能)
b)判定阶段:当行动武将的判定区内有需要判定的延时类锦囊时,武将需在判定阶段进行判定。 
c)摸牌阶段:由裁判将2张手牌发至选手面前,裁判手离开牌时视为摸牌阶段结束。此阶段可以发动的技能为:英姿,裸衣,突袭。选手有5秒时间声明发动技能。(如超时,视为选手放弃发动技能) 
d)出牌阶段:选手在此阶段可以使用任意张手牌。 
1   出牌时和发动技能时需要正确声明。正确声明规范参看选手规范; 
2   除发动武器和武将技能外,每次出牌阶段只可以使用一张杀; 
e)弃牌阶段:如果选手的手牌数大于自己的体力值,选手在此阶段须将手牌弃至与自己体力值相等。弃牌时选手需向裁判声明弃牌。此阶段可以发动的技能为:克己。选手有5秒时间声明发动技能。 
f) 回合结束阶段:选手在此阶段应声明回合结束。此阶段可以发动的技能为:闭月,据守。选手有5秒时间声明发动技能 
g)  奖惩:杀死任意一名角色,可以立即摸3张牌,即使杀死的是自己的同伙.

4、裁决阶段: 
当比赛中出现以下两种情况时,宣布比赛结束。 
1)任意一方阵营主帅阵亡; 
2)比赛时间到且当前行动武将回合结束; 
3)一方阵营宣布认输。 
比赛结束阶段,由裁判宣布比赛结束并宣布获胜方。双方队长在比赛记分表上签字确认结果。

【名词解释】 
1. 三国杀:融合了西方类似游戏的特点,并结合中国三国时期背景,以身份为线索,以卡牌为形式,集合历史、文学、美术等元素于一身,由北京游卡桌游文化发展有限公司开发的一款原创桌面游戏。 
2. 3V3:指三国杀的6人竞技模式,分成2队进行比赛。是三国杀竞技赛事的一种。 
3. 暖色方:暖色方是三国杀3V3的一方阵营,主公代表暖色方主帅,忠臣代表暖色方前锋,在选将阶段决定哪方先选将。 
4. 冷色方:冷色方是三国杀3V3的一方阵营,内奸代表冷色方主帅,反贼代表冷色方前锋,在比赛开始时决定哪方先开始行动。 
5. 已损失体力值:指结算时武将的体力上限减去武将的当前体力值。与武将累计损失的体力无关。 
6比点:由双方各抽出一张卡牌,亮出后比较卡牌的点数。A最小,K最大。点数大的一方获胜。 
7主帅:指比赛双方位于中间位置的武将。该武将阵亡时,比赛结束。主帅的体力上限和体力各加1 
8前锋:指一方位于主帅两侧位置的武将。前锋阵亡时,杀死前锋的武将会获得奖励牌3张。 
9 竖置:身份牌状态的一种,身份牌面对主帅,竖向放置。当一个武将的身份牌竖置时表示该武将尚未行动。 
10 横置:身份牌状态的一种,身份牌面对主帅,横向放置。当一个武将的身份牌横置时表示该武将正在行动或已经行动。 
11 重置:指当所有武将的身份牌都为横置时,当前回合人行动完成后将所有横置的身份牌竖置。 
12 行动单元:指当轮到任意阵营行动时,该阵营主帅可以选择行动的武将,必须是主帅行动或两名前锋进行行动,每一次行动视为一个行动单元。行动单元只能选择身份牌为竖置状态的武将行动。当双方均无人可以行动时,重置双方身份牌。 
13   阵亡: 指一名武将的体力值小于或等于0且场上询问后无人打出“桃“时,该武将阵亡,须由裁判弃掉其所有手牌,装备区的牌及判定区的牌。如果主帅阵亡则比赛立即结束。 
14声明:指选手在使用或打出卡牌时报出的所使用卡牌及所发动的技能。 
15  裁判:指比赛中负责进行发牌,判罚等事宜的人员。选手需服从裁判的指示及判罚。 
16  认输:指在比赛中一方主帅决定放弃本局比赛的行为,选手认输后视为本队本局比赛结果为负。 
17    存活武将数:存活武将数是指到比赛结束时,一方阵营未阵亡的武将总数,如一方认输或主帅阵亡,视为其所有武将均阵亡,存活武将数为0 
18  已损失体力值:已损失体力值在计算时由选手的体力上限减去选手的当前体力值得出。只有存活的武将可以计算已损失体力值,阵亡武将不参与计算。

Wednesday, March 2, 2011

Pictionary game rules


Pictionary Play-off
 Instructions to play
1.    Set up
·        Each team should have a pad of paper and pencil and will begin on the "Start" square.
·        Each team selects a picturist to do the drawing for the first word. This duty rotates to all players in turn.
·        Each team rolls the die, and the team with the higher number selects the first card. The first word sketched is an AP (All Play) word and all teams participate.
2.    Game play
·        At the beginning of each team's turn, a card is drawn. The category of word is chosen by the color space your team token is on.
·        The picturist has five seconds to examine and think about their word (a dictionary is provided) and without using verbal or physical communication begins to draw. Drawing or including letters or number is not allowed.
·        The Picturist has one minute to get their team to guess the word.
·        If the word is identified in less than a minute, the same team rolls and advances themself on the Pictionary board and draws a new card.
·        If the word is not identified within a minute, play continues to the left to other team.
·        Every time the picturist draws a card, he can change to another card but only once.
3.    Other rules
·        An "X" can be used to cross things out or locate something but not as a letter.
·        Identically sounding words can be used to guess the correct word. For example: "mail" can be drawn for "male."
·        Secret or pre-arranged clues are against the rules. These include drawing an ear for "sounds like" or lines to indicate the number of words to be guessed.
·        If the answer is a singular word, the plural form counts as correct, and vice versa.
4.    The winner
·        The playing time for each round is 40 minutes. If time is up before any team lands on the Finish square, the team that covers more squares wins. The wining team gets 5 points and the other team gets 3 points.
5.    Match rules
·        Each team should have 3 participants.
·        Estimated no. of teams: 8
·        For one table 2 teams participle.
·        Each team will play 3 rounds during the preliminary round.
·        The 2 teams with the highest points will proceed to the finals.
·        During the finals, the rules are the same except that the team has to reach "Finish". The teams compete for 1 last round to determine the winner.

Ticket to Ride game rules



Ticket to Ride

‘Destination’ cards: Cards with 2 end-points on the map which require the player to connect. Different destination cards have different points that will add to the points of the player if the route is completed.
‘Railway car’ cards: Cards corresponding to the color of routes. The routes on map are of varying lengths which requires varying numbers of matching colored cards, i.e. if a 4-train-long red route is to be completed, 4 red cards of that player must be consumed. The special locomotive card can be used as any colour.

1.     Each player chooses 2 ‘destination' cards and chooses the color of train to be used in the game
2.     Each turn, players can choose to collect 2 'railway car' cards in single color, collect 1 ‘Locomotive’ card, draw additional 'destination' cards(if all the destinations assigned to the player are completed), or use ‘railway car’ cards to claim routes on a map and thereby earn points.
3.     Each discrete route marked on the board can be claimed by only a single player. Some cities are connected by two parallel routes that can each be claimed by a different player. Longer routes are worth progressively more points than shorter routes, e.g. a route of length four is worth more than two routes of length two.
4.     The game ends when one player was left with 3 trains or less his or her supply of colored train pieces. When this occurs, every player then plays one additional turn, after which they each reveal his or her previously hidden 'destination' cards.
5.     Additional points are awarded for having successfully completed the routes on the cards, whereas points are subtracted for any incomplete routes. A ten point bonus is awarded to the player who has the longest continuously connected set of routes.

Competition:
1.     This game is played by individual players. There will be 4 players per game.
2.     The player with the highest points in one game will be rewarded with 10 points; the 2nd highest one with 7 points, the 3rd with 5 points and the 4th with 3 points.
3.     One game typically lasts for 1 hour. Each player will play 3 rounds to determine
4.     The 4 players with highest marks after 3 games will be selected to proceed to final.  For the players having the same marks, one with higher points in individual games will be chosen. They will play for one last round to determine the winner. The top 3 players will be ranked as 1st , 2nd and 3rd place of Ticket to Ride competition.

Monopoly Deal game rules



Monopoly Deal
Standard rules:
Set up
1. Remove the 4 Quick Start cards from the pack and hand them out for reference.2. The two deal breaker cards are removed to ensure fairness of the game. 3. Shuffle the rest of the cards together and deal 5 to each player, face down. 3. Look at your cards, but keep them a secret! 5. Put the remaining cards face down in the center to create the draw pile. 6. Throw dice to decide who goes first. Play continues clockwise.
On your turn
§  1. TAKE 2 CARDS from the draw pile and add them to your hand. Later in the game if you have no cards left, pick up 5 instead.
§  2. PLAY UP TO 3 CARDS from your hand, onto the table in front of you. You don't have to play any cards if you don't want to. Play your 3 cards in any combination of the following: A, B, and/or C, in any order.
§  3. END YOUR TURN
If you have more than 7 cards in your hand at the end of your turn (not including cards on the table), discard extras to the bottom of the draw pile so you only have 7. If you've run out of cards, take 5 at the start of your next turn.
A: PUT MONEY/ACTION CARDS INTO YOUR OWN BANK
Players can charge each other for rent, birthdays etc. Build up a 'Bank' pile in front of you, using Money cards and/or Action cards.
§  If you put an action card into your bank, it becomes redundant as an Action card for the rest of the game. If you use it to pay another player, it must go straight into their bank and cannot be used for its Action.
B: PUT DOWN PROPERTIES INTO YOUR OWN COLLECTION
REMEMBER, 3 DIFFERENT-COLORED PROPERTY SETS WIN THE GAME!
§  Lay Ppoperty cards down in front of you to build up your property sets.
§  Each card shows how many properties there are to collect in that color-set.
§  Collect as many properties as you want, but you need 3 full sets (of different colors) to win the game.
§  You can only reorganize your property collection on your turn. If you realize you've won during someone else's turn, you must wait until it's your turn to say it.
C: PLAY ACTION CARDS INTO THE CENTER
FOLLOW THE INSTRUCTIONS ON THE ACTION CARDS!
§  Action cards allow you to do things such as charge other players rent, steal their cards and demand money for your birthday!
§  If you pick up an Action card on your turn, you can play it right away as one of your three cards or use it on a later turn.
§  Action cards can also be put into your bank as money. The value is shown in the corner, in a red ring.
IMPORTANT! HOW TO PAY OTHER PLAYERS
§  Cards can NEVER go back to a player's hand.
§  Never pay with cards from your hand, only from the cards in front of you.
§  You can pay with cards from your bank, properties, or a combination of both. You choose how to play - not the player you're paying!
§  Change is not given! For example, if a player charges you 2M rent and you only have a 3M card in your bank, you don't get change.
§  If you pay with property cards, they must go into the other player's property collection.
§  If you have no cards in front of you, you don't pay at all!
THE WINNER
To win in a round, be the first to collect three complete sets of properties.
When a player gets three sets of properties the game is ended and each player counts up the value of their Bank and Properties. The person with the highest property value gets 10 points, the 2nd gets 7, the 3rd gets 5, and the 4th gets 3. Another round is then played.

Match rules:
Preliminary:
            Player: 4 players at a time
            Estimated time for each game: 20 minutes
            Estimated participants: 16
            Competition system: league system, every player will get to play 4 rounds, and the 4 players with the highest points will enter the finals.
    Final participants: 4

Final:
            Estimated players: 4
            Competition system: one final round only

Blokus game rules



Blokus Competition Instructions
Purpose of the game
The purpose of the game is for each player to place their 21 pieces on the board (or at least the maximum number of pieces).
Composition of the game
The game consists of the following parts:
a.      a board of 400 squares.
b.     84 pieces in four different colors (21 pieces per color).
Each of the 21 pieces of a color is of a different shape. There are: 1 piece of only one square, 1 piece of two squares, 2 pieces of three squares, 5 pieces of four squares, and 12 pieces of five squares.


Restrictions
1.     The first piece played by each player must cover a corner square.
2.     The order of play is clockwise/anticlockwise.
3.     Each new piece that is placed on the board must touch another piece of the same colour, but it can only touch at the corners, never along the sides.

Duration of a game
Games typically last 20 to 30 minutes.
End of the game
When a player is blocked and can no longer place any pieces on the board, she/he must miss his/her turn. The other players continue in the normal order of play until no one can place any more pieces on the board.
Calculating points
1.     When all the players are blocked, each person counts the number of squares that she/he was unable to place on the board.
2.     Each square which is not placed on the board counts as a negative point.
A bonus of 15 points is awarded if all 21 pieces have been placed on the board.  This bonus is increased to 20 points if the 21 pieces were placed on the board with the single square being placed last.

Preliminary rounds
League system
No. of players: 12 or 16
Max. time to make a move: 30 seconds
Each player will be playing for 4 rounds, and the top 4 players with the highest points will proceed to the final round

Final Round
League system
Rounds Number: 3
The players will play for 1 last round, and the points will be calculated to determine the winner, the first runner-up, and the second-runner up.

Prizes

Dear participants,
We are really sorry that we have not been able to confirm our prizes due to technical issues, and this just in:

For San Guo Sha 3v3,
Champion: $180 worth of games and vouchers for the team
1st runner-up: $ 60 worth of games and vouchers for the team
2nd runner-up: $ 30 worth of games and vouchers for the team

For Pictionary 3v3:
Champion: $ 100 worth of games and vouchers for the team
1st runner-up: $ 60 worth of games and vouchers for the team

For individual games Monopoly Deal, Blokus, and Ticket to Ride
Champion: $50 of voucher and Brand's products
1st runner-up: $30 worth of games and vouchers
2nd runner-up: $20 worth of games and vouchers

The vouchers are not the ones where you have to spend $50 to get $10 off; instead, they are NTUC cash vouchers or movie vouchers!!
At the event, there are free drinks and Julie's butter cookies for all!! And there are ice-cream vouchers, hair salons vouchers, and game cafe's vouchers for all!
We are still sourcing for sponsors and hopefully we can get more games vouchers as prizes!!

While the prizes are not standardized, please bear in mind that the prizes are given according to the fee we charge from the participants.
For Pictionary, it is $10 per team of 3, for San Guo Sha, it is $15 per team of 3.
While for individual games, it is only $3 per person!

Hurry up and sign up now!!